LEHON Xeon
Pradox XVI Proficiency V.
59
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Posted - 2014.01.12 22:10:00 -
[1] - Quote
Bethhy wrote:http://eve-offline.net/?server=dust
Check the new accounts created. It has been the one saving factor for DUST these last couple months.
It's why there is so much focus from vet's and CPM's that are putting out their idea's about NPE.
We loose a vet everyday in DUST in the best of situations.. and they get replaced by 40 blueberries who have an even shorter Game life expectancy in DUST...
Vet's stayed for the potential of DUST 514 then the experiences in Chromosome, then after Uprising launch, it has been one let down after the next.The main saving grace being with friends in the corporations and social aspect of this game.
When DUST started it had such amazing buzz. We had top FPS talent from MAG, Soccom, CS, Halo, PS2, CoD, BF... etc..Chromosome Public matches where just epic in peak times and full of talent.. We had corporation and gaming communities all actively recruiting, teaching and advancing new players coming into the game, excited for the future of PC and designing their corporations and roles around it.
We have destroyed the DUST community of skilled FPS players... we have just a few hundred left.. instead of thousands.. to the point where most of them know who the other one is, what they run and how they play.
The question really is... Has the alienation of the competitive serious gamers to please casual gamers who don't truly know what they want and why been worth it?
I have to admit, even though I've only been in this game since June, there were a couple of times I almost quit. However, having gotten bored with nearly all of my other video games I decided to stick around because I liked the challenge. I've done things the hard way also (went through 9 different characters resets in order to learn good SP investments). I never used anything outside of a militia fit for over 4 months and never even joined a corporation or fought in squads until about two months ago. The learning curve has been extremely steep, one of the most punishing ones I've ever seen in games overall, especially if you don't know anyone. I've brought my KDR from 0.65 up to 1.25 as I finally figured out how to aim, and that was before the overpowered AA. Just learned to use the iron sights on the AR and I don't use tanks.
I almost quit with the implementation of 1.7 as I went from going 30-40 and 2 in matches with the AR down to 8-20 and 10 because of tanks and new gun ranges. At first I also found the tank spam almost intolerable. However after taking a hiatus for about two and a half weeks and going back to my other games I came back and decided to try and work around it.
It's easy for me to see why most people quit, especially new players. When I joined, Academy was much much longer than it is now. You had to have at least 12k total warpoints to even get out of those matches. Now it's what, 400?
I can see why the vets leave also. I'm no one new to FPS games, been playing them since I was three years old. They get frustrated with SP sinks and their play styles or outfits becoming next to useless after CCPs new crap updates. I was angry that my AR was now next to useless outside of CQC or building complexes.
In answer to Bethhy's question, no the alienation isn't worth it. Eventually that equation is going to play itself out where it will be nothing but a constant influx of casual gamers who start, die a ton of times and then leave, all while the vets keep steadily decreasing until there's hardly anyone left except those who stick around because they just like the game for whatever reason.
Necrophillia: That Uncontrollable Urge To Crack Open A Cold One.
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